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Hello,

a bit about me:

I’ve worn a fair few hats over the years; Art Direction, 3D creation, Art Manager and Game Design but my focus is always the same: crafting unforgettable experiences for console and mobile.

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I’ve been lucky enough to be part of the golden era of creativity at Rare, pushing visuals for iconic franchises, right through to board-level art management at Double Eleven. I absolutely love finding the sweet spot between hands-on artistry and building powerhouse teams. At Double Eleven, I restructured and scaled the art department to 80+ creatives, delivering top-tier work for industry heavyweights like Mojang, Rockstar, and Bethesda.

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Most recently, I’ve been spearheading visual development and cutting-edge AI workflows for rapid-cycle mobile games. Whether I’m defining the look of a new IP or mentoring a global team, my mission is simple: foster an unbeatable studio culture that turns ambitious ideas into brilliant games.​

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